The Night/Day Cycle

In order to make the game as realisitics and life-like as possible, a night and day cycle has been implemented. Though, I thought to myself...why stop there? I decided to also implement many other phases of the casual day into the game as well.

With each phase of the day comes a certain time period, or as called here, a "turn". Each turn is the equivalent to half of one hour in real life. This helps with roleplay and the aspects involving it.

The Shifts of Day and Night-
-A sunrise consists of one turn

-A day consists of ten turns

-Dawn lasts one turn

-The afternoon consists of thirteen turns

-The evening consists of three turns

-A sunset consists of one turn

-A night consists of eight turns

-Dusk lasts one turn

-Morning consists of fourteen turns

Influence in Gameplay:
However, the shifts of the day aren't only for realism. Some races are directly influenced with whether the sun is out or not.

When the Sun is Out-
While the sun is out, which means sunrise, day, dawn, afternoon, and evening, humans gain health based on one-eighth of their base health. Demons are not as fortunate, and while the sun is out, their magical defense is equal to zero.

When the Moon is Out-
When the sun is down and the moon out, which means sunset, dusk and morning, vampires gain btoh strength and magical attack; equal to half of the base stats. Meanwhile, werewolves shift into their wolf form, which increases speed and strength, however their fur also increases damage from fire magic. They also take double the normal amount of holy magic they normally would take. Any race without nightvision would have their accuracy and evasiveness set to one.