Knowing Your Statistics

So of course, there are statistics involved for battle situations and things similar. From the very start of the game, you are required to know your statistics to proceed. Statistics are leveled up with skill points that is required to be allocated. Every stat only requires one skill point to train with the exception of speed, which requires two. Every level up, two skill points are given to the player.

Health-
In general, this is the overall well being of the player. In battle, this stat would decrease in a specific order and if it should reach zero, the player is knocked out or killed, depending on the situation.

Physical Attack-
Often referred to as strength, this stat measures the force of damage the player would attempt to inflict on someone using a melee or ranged weapon.

Physical Defense-
This, in simple words, is the amount of resistance to a strength-based attack. Training this statistic is basically training your immunity to melee and ranged attacks.

Magical Attack-
Much like physical attack, this statistic measures the offensive force the player would attempt to inflict. The only difference is that while physical attack measures the force for melee and ranged, magical attack measures the force for spells and magic.

Magical Defense-
As suspected, this is the amount of resistance or immunity against an opponents magical attack; exactly how physical defense works against physical attack.

Speed-
If health is the most important stat, speed would be a close second. Not only does this statistic measure who goes first, it measures how many times a player can attack before the next player or being attacks.

Accuracy-
Another important statistic is this one. It measures your ability to successfully land a hit or end up missing. A higher accuracy is recommended, as it means a higher chance of hitting.

Evasiveness-
The counter-effect of accuracy would be evasiveness. This stat determines whether your character will be hit, dodge, or parry an incoming attack. A higher evasiveness will keep the opponent missing unless their accuracy is high as well.